| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Circumstantial Evidence
375
|
Posted - 2017.02.14 02:06:38 -
[1] - Quote
Minutes pg 12 wrote:CCP asked the CSM if they felt that overall, it was more important to make the PVE content more difficult, something you must think about each time. CCP then asked about how much effort and learning the CSM through was reasonable for a player to go from being a new player to be able to complete the highest level content. I had hoped the overhaul of the NPC mission system was farther along than these exploratory questions suggest. It's desperately needed.
On the first question, I don't think PvE needs to be harder overall. Some small, newly authored, randomly selected goals inside of a mission could keep the overall difficulty (if measured in damage and hitpoints) the same, while providing new choices we haven't seen before. For example, one time you're asked to rescue the Damsel just like it is today, from a structure with the usual defenders. Another time, Zor undocks as you approach or start shooting the structure, takes the Damsel and microjumps (one time only) 100km away: forget the structure, you've got to stop Zor.
On the second question, I think new players should be able to get into most level 4's during their second month; a sense of progression and ability is important for retention; every month a new player has to decide if its worth it to keep paying.
The Burner missions provide great info up front so a player can make an informed choice about the (intense) difficulty, its a good template to follow for the most difficult content to help avoid morale-crushing losses. The other level 1-4 mission texts aren't nearly as helpful; most players are recommended to consult external mission reports. Marauders were overhauled (Bastion mode) with the realization that level 4's were too grindy, and here's the ship class players should aspire to fly, for best isk/hr. |

Circumstantial Evidence
391
|
Posted - 2017.03.26 21:48:39 -
[2] - Quote
CSM Minutes wrote:Moon Mining and Drilling Platforms: The majority of this session was dedicated to discussion of the next planned Upwell structures. A dev blog covering this topic is being written and these parts of the minutes will be made public at a later date. Now's the time :) |

Circumstantial Evidence
391
|
Posted - 2017.03.27 21:57:53 -
[3] - Quote
Thank you! I checked the link, but it looks no different :( Twitter reply to CCP Fozzie wrote:@NuclearHail Mar 26
@CCP_Fozzie: The version linked here still says " these parts of the minutes will be made public at a later date" |

Circumstantial Evidence
391
|
Posted - 2017.03.28 21:51:57 -
[4] - Quote
Black Pedro wrote:It worked for me. Perhaps there is some caching issue? Maybe try from another browser or device? (http://cdn1.eveonline.com/community/csm/Meetings/summit/CSM11-S2.pdf) If that should be the correct path, I see the same words on page 22-23, nothing new about moon mining, even if PDF is downloaded in a VM I had not used before. The @NuclearHail twitter quote is from someone else also not seeing what they hoped to see. |

Circumstantial Evidence
391
|
Posted - 2017.03.29 07:10:42 -
[5] - Quote
Thanks for that - I see the new words here; perhaps some odd upstream caching is occurring from my location.
|
| |
|